This combines geometric behavior with no render support. It is used when some of its children are geometric, and need to inherit positioning from their parents. A geometric object must have an unbroken chain of FrameMixin ancestors all the way to the world node to be properly positioned. Use BaseAssembly (which mixes this in) as the primary mixin for most typical assemblies
AssemblyMixin (d.1.0)
Mixins: FrameMixin, BaseNode
This combines geometric behavior with no render support. It is used when some of its children are geometric, and need to inherit positioning from their parents. A geometric object must have an unbroken chain of FrameMixin ancestors all the way to the
world
node to be properly positioned. Use BaseAssembly (which mixes this in) as the primary mixin for most typical assemblies